// songyang.c 宋扬

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("宋扬", ({ "song  yang"}));
        set("long", "一个行走江湖的独角大盗，一身轻功有所造脂。\n");
        set("gender", "男性");
        set("age", 35);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 1500);
        set("max_jing", 1200);
        set("neili", 1500);
        set("max_neili", 1500);
        set("jiali", 100);
        set("combat_exp", 1000000);
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
                (: perform_action, "strike.sanhua" :),
                 (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 150);
        set_skill("yijinjing", 150);
        set_skill("dodge", 150 + random(50));
        set_skill("shaolin-shenfa", 220+ random(50));
        set_skill("strike", 150 + random(50));
        set_skill("sanhua-zhang", 220 + random(50));
        set_skill("parry", 150 + random(50));
        set_skill("sword", 150 + random(50));
        set_skill("literate", 70);
        set_skill("changge-jian",220 + random(50));
        map_skill("sword","changge-jian");
        map_skill("force", "yijinjing");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("strike", "sanhua-zhang");
          map_skill("parry", "sanhua-zhang");
          prepare_skill("strike", "sanhua-zhang");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("silver", 50);
}
#include "npc.h"
